Peter Schwinge, Founder and Executive, Director Moving Target Group
Tinzar Sherman, CEO & Co-Founder, Digital Media Wire
Visionary presenters give their perspectives on the future of the music business followed by Q/A.
The overture to the Digital Music Forum. Hear from the people who are leading the charge, staying ahead of the curve, and forging new pathways to a greater music economy.
Jim Mahoney, General Manager, US MERLIN
The Music Modernization Act, Fair Play Fair Pay, Net Neutrality, The CASE Act, and more… Hear from the leading voices representing the creative community that take on Washington D.C. to protect music copyrights, ensure fair compensation, and stand up for the rights of music creators. What are these people up to, and what can you do?
Investing in music has always come with a set of challenges, but with the upswing in global revenues, we’ve seen numerous mergers and acquisitions, IPOs, and startups. What are the services helping the artist and label royalty payouts? Where is the industry headed, what do you have to give up, and what type of ROI can be seen?
Jason Sklar, Managing Director, Shamrock Capital Advisors
The evolution of terrestrial radio to digital radio and the inclusion of voice-activated systems, connected devices and car dashboards have transformed the listening experience. What does the future hold for music promotion and consumption on these digital entertainment services?
John Rosso, President, Market Development, Triton Digital
Moderator: Howie Singer, Special Technology Consultant, Universal Music Group
No longer is it a just posting an image. No longer is it a link to view. These days video has taken center stage in connecting with your audience. Whether you’re an artist, venue, festival, service, or influencer, this is the new era of content creation and audience engagement. What type of investment is required, how can you generate revenue, and what can you do to stand out?
Picking up from the Investing in Music Disucssion, you will learn more about the current market for Music Startups. What are the challenges, how to generate a sustainable user-base when there is so much competition out there, what are investors looking for, and types of exit strategies?
Mike Jbara, CEO, MQA
Neraly every platform offers some sort of insights to your posts, videos, downloads, streams, et. al. With so much information to acquire, knowing what you’re looking at, and how to interpret it can sometimes be overwhelming. How can you best breakdown the key data points to undertand your audience and how something is performing?
Jeff Ratner, Chief Media Officer, iCrossing
Jon Bahr, VP, Creator Services, CD Baby
Streaming services have been expanding their core operations to include more types of content. We see music streaming services offering original video content and video services adding music streaming. How are companies and labels leveraging these new formats to create more opportunities to add value for artists and fans alike?
Cross-partnerships can help an artist or a brand reach a wider audience, but what is involved in the storytelling era. What unique ways are artists, labels, and brands working together to create a genuine engagement strategy. What works, and where is it going?
Jesse Kirshbaum, CEO, NUE
Tokens, Blockchain, Cryptocurrencies, Ethereum are words that are becoming more mainstream in today’s lexicon. Learn how these platforms are simplifying distribution and revenue generation and how companies and artists can best utilize these platforms.
Benji Rogers, Chief Strategy Officer, Dot Blockchain Media
Jesse Grushack, Co- Founder, Ujo Music
Visionary presenters give their perspectives on the future of television followed by Q/A.
Seth Geiger, President, SmithGeiger LLC
This panel of industry leaders will discuss how video content will be made, distributed, marketed, consumed and monetized in the future. What are the key factors contributing to the continued growth of revenue? What developments are expected in the value-chain for content monetization? What areas are poised for the greatest growth? What innovations and business models will fuel growth in the marketplace?
Jonathan Barzilay, Chief Operating Officer, PBS
Kristen Finney, EVP, EMEA, 20th Century Fox Television Distribution
MODERATOR: Todd Spangler, New York Digital Editor, Variety
The lines between linear television and OTT services are blurred more than ever with digital services offering network/cable streams with DVR capabilities. Alternately, traditional linear services have their own apps and are buying into OTT services and content. What does this say about the viewing habits of today’s consumers? Are broadcasters and distribution companies responding effectively? Where do advertisers fit in?
Bernarda Duarte, Director, Content Acquistion Roku
Domenic DiMeglio, SVP of Distribution and Operations, CBS Digital Media CBS Interactive
Moderator: Colin Dixon, Founder and Chief Analyst, nScreenMedia
This panel of leaders will discuss the hardware and software, including sensory interfaces, applications, and infrastructures, that are enabling immersive content creation for virtual reality (VR), mixed reality (MR), augmented reality (AR), and cinematic reality (CR). How are these tools being used to generate new forms of reality by bringing digital objects into the physical world and bringing physical world objects into the digital world? The panel will focus on what is available in the market today. What are the available apps, content, devices, and headsets? What is the current state of consumer adoption?
The mobile video market continues to grow at a record-breaking pace. This is panel will discuss what is required today to make a successful video content for ios, android, and emerging mobile platforms. How important are storytelling, creativity, and innovation? What developments are expected to fuel future growth in the market?
This panel of investors, who are actively investing in digital media companies, discusses the latest investment trends, valuations and recent deal flow with a focus on video innovation and technologies.
This panel of leading television and entertainment executives will discuss the future of the video business as it continues to grow and reach new heights. What kind of deals are being done today? How is the business evolving as ? What does media consolidation mean for the business? What does the future hold?
Competitive gaming tournaments have been packing stadiums and drawing record viewers online for some time, and are increasingly becoming part of the network and cable television mix. What do the next few years look like for the growth of Esports programming in television broadcast? How are esports rights deals likely to evolve after the restructuring of the Riot deal with Disney/ESPN+ and the announcement of Overwatch-Twitch deal? What is the opportunity for shoulder and behind the scenes content? When will we see the first mainstream cross-over talent? What is the expected esports monetization mix in the years to come?
Content marketing is essential to building and maintaining a loyal consumer base. Today more than ever, brands need to produce engaging, shareable content to connect with consumers. This panel will provide examples of how brands are creating engaging content and building social community and the impact it has on customer relationships and brand loyalty.
Sarah Stringer, SVP, Head of Innovation, Carat US
Zihla Salinas, CEO, Trailer Park Inc.
Moderator: Paul Kontonis, Chief Marketing Officer, WHOSAY
While Netflix continues grow its market share, there are a growing number of video services with programming and business models designed for targeted audiences that are gaining traction. This panel of experts in Over-the-Top (OTT) monetization will discuss monetization strategies being used by successful services today, both subscription based and advertiser supported. What’s working and what not? How is programming being designed and rolled out to attract and retain new audiences. What are some of the best strategies for monetizing video content in the OTT ecosystem?
Voice-activated artificial intelligence (AI) is going beyond telling you the weather and turning on your lights – it’s now helping you navigate media and entertainment experiences. What is possible when media and entertainment companies begin to tap the power of voice-activated devices? How are consumers reacting to the new technologies, including Amazon Echo, Google Home and voice-based set-top boxes, consoles and smartphones? What does the future hold for this exciting area of innovation?
Quality video content is in demand with digital, television and cable networks competing to capture and retain viewers. This panel of industry experts will discuss the formats, genres and storytelling techniques that are in most demand, how competition is driving innovation and creativity and the winning formulas for success.
Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
Visionary presenters give their perspectives on the future of the games business followed by Q/A.
Industry leaders discuss the future of the games industry as the business continues its transition towards a multi-platform future. What does it take to make a successful game these days across platforms? What emerging platforms will be the most important in the years to come? How do you acquire and retain users and make money in this increasingly complicated gaming universe?
2018 is seeing the roll-out of a number of new LBE ventures in the U.S. market, providing a near-term monetizable platform for mixed reality. This panel will discuss the types of experiences consumers can expect from MR-based location based entertainment as well as the business models and content players entering the market.
This panel will discuss how to make a successful game for iOS, Android and emerging mobile platforms. How important is creativity? What are the metrics that matter when judging product success?
This panel of leading game and entertainment executives and investors will discuss the future of VR and AR for the game and entertainment industries. What investments are being made by VCs? What are the major Hollywood studios and media companies doing in VR/AR? What’s happening with mixed reality location based experiences? What does the future hold?
Chris Donahue, Senior Director, Strategic Alliances, AMD
From new engaging ad formats and platforms and even new types of games, brands are realizing the value of advertising in game environments. Driven by a desire to engage with consumer in more organic and native ways and, importantly, in brand safe environments, game advertising is taking off by leaps and bounds. Hear from IAB Game Committee leaders from Unity, Zynga, King and more discuss today’s game advertising landscape and what we might expect in the years to come.
Gabrielle Heyman, Head of Global Brand Partners, Zynga
Julie Shumaker, Vice President, Advertiser Solutions, Unity Technology
Moderator: Susan Borst, Vice President, Mobile, IAB
This panel will discuss how ICOs and blockchain disrupting the gaming and entertainment industries.
Providing a potent mix of real-life spectatorship and digital entertainment, today the worldwide phenomenon of competitive gaming counts over 200 million spectators annually and presents a unique, new avenue in the entertainment market. This panel will discuss best of brand activations of eSports teams, leagues, competitive gamers and streamers. What is the opportunity for brands, agencies and marketers?
Our annual panel of influential game industry writers discuss the hot topics of the day.
Media and technology industry leaders offer a big-picture view of the current state of media rights management and licensing for rights owners and users, how technology is changing the way rights are cleared and paid for, and whether new technologies such as crypto and A.I.can make rights markets more efficient, scalable and transparent.
Machine-to-machine rights management requires machine-readable rights data. A look at how different media industries are tackling the challenge of assigning standardized, machine-readable identifiers and metadata to creative works, how those data are registered and made available, and the relationship between private registries and public records.
Mario Pena, Product Manager, Safe Creative Ltd.
As digital platforms and devices create ever-more use cases and licensing opportunities for copyrighted content, rights owners rights owners face an ever-more complex task of matching rights-out to rights-in. How are media companies meeting the challenge of enterprise-scale rights management in an increasingly complex licensing landscape?
From photographs and paintings to sculpture and collectibles, the value of many types of creative works lies in their authenticity and provenance. But the lack of reliable records of ownership and authorship makes buying and selling them digitally risky and difficult. This panel will examine how entrepreneurs are leveraging blockchain and other technologies to create verified records of a work’s history and their impact on the digital market for one-of-a-kind works.
For consumers today, access to media content is often just a tap or click away. But securing the rights to distribute or use that content can be time-consuming, complicated and costly. This panel will examine efforts to bring the one-click shopping experience to the buying, clearing, and licensing of usage rights by establishing searchable rights hubs and online marketplaces.
Copyright legislation in the U.S. and Europe is poised to bring the most sweeping changes in decades to how media content is distributed, licensed, and used. Industry leaders, policymakers and legal experts will discuss how the changes will the changes affect artists, rights owners, content users, and consumers, and where the debate goes from here.
Keith Kupferschmid, CEO, Copyright Alliance
The music business has its notorious “black box” money problem, but creators and licensors in many rights-based industries lack effective tools to track the money their works generate as it makes its way back upstream. This panel will examine how entrepreneurs, developers, artists and agents are trying to bring greater transparency to the system of accounting and payments.
Eugene Mopsik, CEO, American Society for Collective Rights Licensing (ASCRL)
Many users of copyrighted works in mixes, mashups and user-generated content go uncounted and uncompensated. Others never happen because they can’t be licensed. This panel will explore how entrepreneurs and developers are tackling some of the most confounding and complex challenges in rights management.
Rasty Turek, CEO, Pex
Digital technology did away with scarcity, upending many media industry business models. But the economics of scarcity may be poised for a comeback thanks to blockchain. This panel will explore how artists, entrepreneurs and developers are leveraging blockchain technology to create new businesses around digital collectibles, limited editions and unique digital assets.
Artists and entrepreneurs discuss how technology is enabling creators to manage and finance their own careers and retain control of their work.
Leaders from the worlds of finance, startups, and venture capital provide an overview of the M&A and investment climate for rights management companies, and discuss the valuation of rights and royalties and their potential as an asset class in their own right.
Courts say monkeys can’t own copyrights, but what about machines? As artificial intelligence systems increasingly are used to create music, photographs, news articles, and artworks, who or what owns the copyrights? If not that machine then whose creative input controls and how should it be credited? Can an A.I. system join a CMO?
Ahmed Elgammal, CEO, Artrendex